This article is about easter eggs on Ascension. We are proud to announce that we at Zombies Info have been the first to find an easter egg.
1. There are 4 dolls all over the map that are dolls of the players, Dempsey, Takeo, etc. If you hold the X, or the corresponding button on other consoles, the character you are playing as will adress his thoughts about that character.
2. Bears holding sickles. There are teddy bears holding sickles, that when all activated, by holding the button earlier said, they will play the song Abracadavre. They can be found in the first room up the stairs, the room right next to the rocket, near speed cola. For that one look up. And finally in the room with the lunar lander with the "O" with the "I" stuck in it. Near Stamin Up. To find this one it is behind the gate if you go into prone you can find it better.
3. And the final easter egg for this post is our very own, DESTROY THE ROCKET EASTER EGG!!!!!! ARE YOU READY?????? YOU BETTER BE!!!!!
Shoot the rocket as it takes off.
Your welcome.
Note:
Only proven with the ray gun. Found any other guns that work? Tell us in the comments section below.
Tuesday, February 1, 2011
How to get to the PAP Machine on Ascension
To get to the PAP machine you need to call the lunar lander to each of the 3 locations that you can call it to, then use it at each. Once you use it, go to the top floor, where the mystery box is originally and there will be a button that you can press, launching the rocket on the map. Underneath the place where the rocket launched is the PAP room.
Tuesday, January 25, 2011
New Trailer. What can we learn?
A new trailer from Call of Duty came out today portraying the new maps including ASCENSION!!! Here are some things you may not have caught from the trailer.
First off you can see in this image that the feature where the mystery box location is portrayed on TV's will return on Ascension.
The zombies also seem to be a lot more bloody and freaky looking.
We can also tell that quick revive will return.
From this picture we can see some kind of new weapon on the wall. It looks like a sickle and is clearer when watched in the trailer. You can also see that the rumor about the characters getting bloodier and more beat up each map is true.
A new transport, probably to the pack-a-punch machine.
In this photo you can see that there are the monkeys who steal perks, but you can also see the foregrip of an MP5K on the wall. Also in the next picture you can see a monkey stealing a perk. It is hard to see in the trailer and you have to have pause it at the right moment.
And in our final picture you can see some kind of symbol next to a TV. Also in the image is a claymore on the wall.
Some extra facts:
The name of this map's song may be called "Abracadavre", because on PC the Game Over music filename is "mus_gameover_abracadavre".
There is a rocket on the map, but it is unknown whether or not it will affect gameplay.
The map will require power as you can see a drawing of a lighting bolt on the door which leads to the power room.
It is possible that this map enables the players to climb ladders, as there are now more vertical areas such as the launch tower.
Game files suggest that Ascension was originally planned to be released on disc, but was later removed.
Said game files indicate players are able to launch the rocket featured in this map.
The map contains a centrifuge. Which is a giant arm that swings at high speeds to train astronauts for high G-Forces. It is possibly a trap.
This zombie map could well be the largest yet. From the "First Strike" trailer it is visible that there is a Rocket Platform and a centrifuge. The centrifuge is in a large circular room.
Edward Richtofen appears to have gained a cut on his face and changed his clothes.
The Centrifuge Room is possibly the spawn room due to the presence of a Quick Revive.
If one looks at the First Strike trailer at 0:47, there appears to be a chalk outline of a sickle on the wall. It appears to be on a control panel for the Rocket Platform.
It appears that some zombies will be wearing gas masks, and one could assume they were wearing it before "dying". This suggests that the virus is not airborne, as some people have suggested.
First off you can see in this image that the feature where the mystery box location is portrayed on TV's will return on Ascension.
The zombies also seem to be a lot more bloody and freaky looking.
We can also tell that quick revive will return.
From this picture we can see some kind of new weapon on the wall. It looks like a sickle and is clearer when watched in the trailer. You can also see that the rumor about the characters getting bloodier and more beat up each map is true.
A new transport, probably to the pack-a-punch machine.
In this photo you can see that there are the monkeys who steal perks, but you can also see the foregrip of an MP5K on the wall. Also in the next picture you can see a monkey stealing a perk. It is hard to see in the trailer and you have to have pause it at the right moment.
And in our final picture you can see some kind of symbol next to a TV. Also in the image is a claymore on the wall.
Some extra facts:
The name of this map's song may be called "Abracadavre", because on PC the Game Over music filename is "mus_gameover_abracadavre".
There is a rocket on the map, but it is unknown whether or not it will affect gameplay.
The map will require power as you can see a drawing of a lighting bolt on the door which leads to the power room.
It is possible that this map enables the players to climb ladders, as there are now more vertical areas such as the launch tower.
Game files suggest that Ascension was originally planned to be released on disc, but was later removed.
Said game files indicate players are able to launch the rocket featured in this map.
The map contains a centrifuge. Which is a giant arm that swings at high speeds to train astronauts for high G-Forces. It is possibly a trap.
This zombie map could well be the largest yet. From the "First Strike" trailer it is visible that there is a Rocket Platform and a centrifuge. The centrifuge is in a large circular room.
Edward Richtofen appears to have gained a cut on his face and changed his clothes.
The Centrifuge Room is possibly the spawn room due to the presence of a Quick Revive.
If one looks at the First Strike trailer at 0:47, there appears to be a chalk outline of a sickle on the wall. It appears to be on a control panel for the Rocket Platform.
It appears that some zombies will be wearing gas masks, and one could assume they were wearing it before "dying". This suggests that the virus is not airborne, as some people have suggested.
Sunday, January 23, 2011
Kino Der Toten Strategy: The Holdout Strategy
This strategy works with 3-4 players, but is more effective with 4.
You should start by following this path to turn on the power:
Once power is turned on go through this path to get to the "Holdout Room".
You cannot open the door between the holdout room and the theatre or this technique won't work. 2 people stay in the room and take a window each, one or two people (depending on how many people you have) should look down the stairs and shoot the zombies that come up.
You should start by following this path to turn on the power:
Once power is turned on go through this path to get to the "Holdout Room".
You cannot open the door between the holdout room and the theatre or this technique won't work. 2 people stay in the room and take a window each, one or two people (depending on how many people you have) should look down the stairs and shoot the zombies that come up.
Thursday, January 20, 2011
Map Overview: Ascension
Ascension is the first map pack zombies for Call of Duty Black Ops. the map is placed in an abandoned cosmodrome (a rocket launching facility). There is a new enemy in the form of a monkey who steals perks from players by attacking the perk machines. As for the new weapons, Ascension features something called the Gersch Device, a ‘Black Hole Bomb’, and Matryoshka Dolls. There are also 2 new perks, these are the ‘PhD Flopper’ and the ‘Stamin-Up’ perks. The PhD Flopper takes away falling damage, and anytime you prone dive from a height it creates an explosion around you. It also reduces explosive damage to you. Stamin Up is lightweight and marathon perks from online combined.
Five Strategy: Elevator Strategy
This strategy is for 1-3 players. It will work with four, but it gets crowded.
In this strategy you should have all your weapons and perks already. You stay in the first elevator, the one from the first floor to the war room. It's the smaller one. Stay in the elevator looking out towards the first floor. Anytime the zombies overwhelm you push the elevator button to go down, and then push the button again to go back up and face the first floor hallway. Repeat for a success!
In this strategy you should have all your weapons and perks already. You stay in the first elevator, the one from the first floor to the war room. It's the smaller one. Stay in the elevator looking out towards the first floor. Anytime the zombies overwhelm you push the elevator button to go down, and then push the button again to go back up and face the first floor hallway. Repeat for a success!
Wednesday, January 19, 2011
Five Strategy: Claymore Strategy
This strategy is for people on Five with 2 or more players.
After you turn on the power on Five, the person with the best guns should buy claymores, but as many people should as possible. They are on the bottom floor, and the path is displayed from elevator to power switch to claymores.
You will have to open a door costing 1250 to get them but it is worth it.
Link all the DEFCON levels and go through the teleporter. Zombies will not be able to enter the room for a while, until the DEFCON above the door reaches one. You need to set up your two claymores in the middle of the hallway, one behind the other.
For two players, the player with the strongest weapons should guard the entrance with the claymores, while the weaker player should guard the windows inside.
For three players, the strongest should guard the door while the other two take a window each.
For four players, split up two on windows, two on doorway.
You should leave one zombie alive at the end of each round, and leave the Pack-A-Punch room. The doors will close behind you after the last person leaves the room. You now have to re-flip all DEFCON switches. Now set all the DEFCON levels except one, and kill the zombie. As the new round starts, hit the last switch and go through the teleporter, but beware, more than one player going through a teleporter at a time (even different teleporters) will automatically down those players. You are now in the Pack-A-Punch room.
Repeat by putting down claymores.
NOTE: Claymores are replenished at the beginning of each round.
After you turn on the power on Five, the person with the best guns should buy claymores, but as many people should as possible. They are on the bottom floor, and the path is displayed from elevator to power switch to claymores.
You will have to open a door costing 1250 to get them but it is worth it.
Link all the DEFCON levels and go through the teleporter. Zombies will not be able to enter the room for a while, until the DEFCON above the door reaches one. You need to set up your two claymores in the middle of the hallway, one behind the other.
For two players, the player with the strongest weapons should guard the entrance with the claymores, while the weaker player should guard the windows inside.
For three players, the strongest should guard the door while the other two take a window each.
For four players, split up two on windows, two on doorway.
You should leave one zombie alive at the end of each round, and leave the Pack-A-Punch room. The doors will close behind you after the last person leaves the room. You now have to re-flip all DEFCON switches. Now set all the DEFCON levels except one, and kill the zombie. As the new round starts, hit the last switch and go through the teleporter, but beware, more than one player going through a teleporter at a time (even different teleporters) will automatically down those players. You are now in the Pack-A-Punch room.
Repeat by putting down claymores.
NOTE: Claymores are replenished at the beginning of each round.
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