Here are some tips for any map of zombies.
An extremely basic thing all zombie players need to know is how to make a crawler. Not: This will only work in later rounds. Any explosive can blow the legs off zombies, making them crawl extremely slow. Leaving one at the end of the round will give players time to do what they need without having to worry about being attacked. This can also be done with a ray gun in later rounds when it's not a one shot kill.
On round one the zombies will die in one knife, but you can shoot them multiple times before they die to get maximum points.
Letting some zombies in to the map in earlier rounds will let you get power ups and more points for rebuilding barriers.
In earlier rounds a bomb or carpenter power up will not give you as may points as if you did the thing youself. Example: Killing all the zombies will give you more points than activating a nuke, and rebuilding all the barriers will get you more points (in later rounds) then if you use the carpenter power up.
A nuke will end the round if there are only a few zombies left, so if you think it might be close to the end of the round don't use it so you can have time to get things like perks and the mystery box.
If a fire sale occurs in a later round don't be stupid and split up with your teamates to get the box. Splitting up will cause the zombies to most likely target one or two people, leaving everyone exposed and to fend for themselves. It is recommended those who need it most use the box while others protect it. Maybe taking turns.
On maps where you need to activate the power Go as fast as you can to the power. A common thing that stops players in the mystery box. If the mystery box spawns in a room before the power switch players will stay in that room and keep wasting their money on it. Most likely they will not leave until they have the ray gun or some other weapon and then they will die towards the later rounds because they don't have perks.
Stay moving. in larger maps if you stay in one room for too long you will easily be overwhelemed. Move so that zombies stay befind you, but not too far behind.
Reload before geting max ammo. Max ammo doesn't affect the ammo in you clip so reload to get the maxinmum possible ammo. Especially on LMGs as they have a large clip.
Don't underestimate claymores/bouncing bettys. They are extremely useful if you place them where you know a large horde will be chasing you, plus they replenish at the beginning of each round, and any unused claymores will be unaffected.
On "Five", don't go through any teleporter at the same time as someone else, because both of you will be downed. It doesn't matter if it is different teleporters, you will still die.
Stay up to date. Keep up with websites like this one so that you can find out the latest glitches and strategies.
Tuesday, January 18, 2011
Kino Der Toten Strategy: Teleporter Strategy
The teleporter strategy is a good strategy for any amount of players, but the optimal amount is 2 or 3 as this works better for communication.
At the start of the game each player takes a window or two depending on the amount of players. Do not buy any guns. Stay in the main room until each player has over 1000 points, and one player has 1750 points, and another has 2000 points. This should be before round 4.
The player with 1750 points should buy the first door, the upstairs one. The person with 2000 points buys the second door. You should be in the room with a staircase leading to the MP40. Each player needs to buy the MP40 and stay until you have enough points to open the next 2 doors, costing 1250 each.
Diagram:
Turn on the power and link the teleporter. You and your teamates should stay in the teleporter until you get overwhelemed, then go. Throw grenades from the Pack-A-Punch room to make crawlers and kill the zombies.
When teleported back from the room continually walk/run away from the horde coming after you, occasionally turning around to shoot. Make sure you teamates don't try and point hog and shoot all the zombies, as they will then spawn behind him and kill him, bringing the whole team down. It is also recommended in later rounds to activate traps behind you. Leave one zombie/crawler at the end so you can reactivate the teleporter and get things you need.
At the start of the game each player takes a window or two depending on the amount of players. Do not buy any guns. Stay in the main room until each player has over 1000 points, and one player has 1750 points, and another has 2000 points. This should be before round 4.
The player with 1750 points should buy the first door, the upstairs one. The person with 2000 points buys the second door. You should be in the room with a staircase leading to the MP40. Each player needs to buy the MP40 and stay until you have enough points to open the next 2 doors, costing 1250 each.
Diagram:
Turn on the power and link the teleporter. You and your teamates should stay in the teleporter until you get overwhelemed, then go. Throw grenades from the Pack-A-Punch room to make crawlers and kill the zombies.
When teleported back from the room continually walk/run away from the horde coming after you, occasionally turning around to shoot. Make sure you teamates don't try and point hog and shoot all the zombies, as they will then spawn behind him and kill him, bringing the whole team down. It is also recommended in later rounds to activate traps behind you. Leave one zombie/crawler at the end so you can reactivate the teleporter and get things you need.
Map Overview: Dead Ops Arcade
Dead Ops Arcade is a top view shooter where the player uses the left stick to move and the right stick to shoot. It has rounds just like every other zombie map, but the scene changes every round. As you progress you can go to different locations entirely. The boss in this is the Cosmic Silverback, a gorilla that does not attack you, but is hard to kill.
Map Overview: Five
Five is the first zombie map since Shi No Numa not to feature the characters Dempsey, Nikolai, Takeo, and Richtofen. Instead it features John F. Kennedy, Fidel Castro, Robert McNamara, and Richard Nixon.
It is the first map with elevators, and the first to have multiple teleporters that send the player randomly all over the map.
It also has its own boss, the Pentagon Thief. He steals weapons and runs away, but if killed you get your weapon back, max ammo and a fire sale.
This map tends to be known as a harder map for most players.
It is also features a DEFCON system. After the power is turned on you can activate switches, highering the DEFCON level until it is at DEFCON Five, turning all teleporters to teleport players to a room where the Pack-A-Punch machine is held.
It also features a new weapon, the Winter's Howl, that shoots ice, and the Death Machine drop.
First Floor
Second Floor (War Room)
Upper:
Lower:
Third Floor
Pack-A-Punch Room
It is the first map with elevators, and the first to have multiple teleporters that send the player randomly all over the map.
It also has its own boss, the Pentagon Thief. He steals weapons and runs away, but if killed you get your weapon back, max ammo and a fire sale.
This map tends to be known as a harder map for most players.
It is also features a DEFCON system. After the power is turned on you can activate switches, highering the DEFCON level until it is at DEFCON Five, turning all teleporters to teleport players to a room where the Pack-A-Punch machine is held.
It also features a new weapon, the Winter's Howl, that shoots ice, and the Death Machine drop.
First Floor
Second Floor (War Room)
Upper:
Lower:
Third Floor
Pack-A-Punch Room
Map Overview: Kino Der Toten (Theater of the Damned)
Kino Der Toten is the fifth zombies map, and the first map in Black Ops. It is set when the characters from Der Riese teleport forward in time to Germany. It is the second map to use the telepoter, although it works differently, teleporting players to a room out of reach of the zombies that also contains the Pack-A-Punch, and then to a random room which they can find film reels and occaisionaly power ups. It is the only map with a fire pit trap and sentry gun traps. It is also the first map with gas zombies, crawling zombies that explode into green NOVA 6 gas when killed. These zombies only spawn after the power is turned on however.
Map Overview: Der Riese (The Giant)
Der Riese is the fourth zombies map and the last in WAW. It is set in a secret Nazi facility. It is the first map to feature the Pack-A-Punch machine and teleporters. It also features monkey bombs, a bomb that zombies run to until it blows up. It is the second map to require players to turn on the power, and they have to link teleporters to the mainframe to unlock the pack-a-punch machine. It is the first map with the carpenter drop. It is known to have the most easter eggs in it, and the most rumors about it.
Map Overview: Shi No Numa (Swamp Of Death)
Shi No Numa is the third zombies map and takes place in a swamp. It is the only zombies map with Japanese zombies. It is the first map for the WunderWaffle DG-2, the zipline, and random perk-a-cola and mystery box spawns. No other map allows players to go outside without glitches. Players can go where the zombies spawn without hacking. It also has a unique trap known as the flogger, which is a spinning spike barrier.
This is the first map to feature the characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen.
This is the first map to feature the characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen.
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